Showing notifications


Last updated


Last updated
UNotificationSubsystem* NotificationSubsystem = GetGameInstance()->GetSubsystem<UNotificationSubsystem>();
FNotificationProperties NotificationProps;
NotificationProps.Title = FText::FromString("Interaction Updated");
NotificationProps.Message = FText::FromString("The interaction widget has been updated.");
NotificationProps.AutoDismiss = true;
NotificationSubsystem->ShowNotification(NotificationProps);